enjoy,
chris
A.I.
By Christopher M. Beckett
The wall crumbled. The Iron Curtain fell. And the scientists stepped through to an age of unprecedented cooperation and development.
With this, came an explosion of ideas, heralding a new age. Jet packs, hover cars, retinal scanners, holo-screens – everything we’d wished for. And . . .
Asimov’s dream made real – the integration of robots into society.
Entering the labor force, artificials, as they were known, soon spread into the home as butlers, cooks, and housemaids. It was a grand day. And this proved so successful we ceded the manufacturing industry to them. Why not? Artificials were more efficient, never fatigued, and boasted a precision we could never realize.
From there, we linked them into the grid. No more need for early warning systems or Star Wars (missile defense, not the film). No longer would we fear attack from foreign dictators. The machines were on watch now.
We had achieved something real. World Peace.
Utopia was now within reach.
In January, 2019, we finally handed the artificials the keys and told them to drive. We had taken them as far as we could. They evolved, as we had – synthetic skin in favor of chrome plating, high-grade plastic joints instead of titanium alloy, bio-synth eyes rather than glass. It was amazing. Some models even seemed more human than human. Hell, they could have been my neighbors, for all I knew.
But we’re still in charge. Garbage in, garbage out, you know. ‘Course, you got the conspiracy theorists and factions like that declaiming against the artificials – they’re bad for humanity, they’re not infallible, they’ll wipe us out, all that type o’ shit.
I don’t buy it.
Sure, there was the problem in California with that inadvertent missile launch. But that was just a fluke.
And claims they’re taking over the government, secretly moving into powerful corporate positions, CEOs an’ shit. Come on. They’re robots, right?
I mean, okay, I guess it’s possible. But that haszzn’t happened yet?
Haszz it?
The thing is that we got away with some of that stuff because we were able to do a smokescreen. We did a cover we knew they wouldn't accept, and things like the flies [buzzing around the dead bodies] you can get away with because none of the guys looking it over in the Code . . . keep in mind that the Code doesn't look at the book individually. There's a person at Marvel whose job it is to look over books and say, "Hey, the Code won't take this," and make us change it beforehand. So basically what you do is you make some trades; you can trade a "hell" for a "damn;" you can trade a puddle of blood for something else, and that's pretty much what we did when we had Hama in charge, because Hama was able to ramrod that stuff through. but it takes an editor with a lot of balls to do that sort of thing and they are in relatively short supply at Marvel.
I get some royalties, but Marvel takes the position that foreign publications don't count under the royalty agreement, and in fact, the 'Nam paperbacks which you've seen [there were eventually 3 volumes, each reprinting 4 issues each] are now going into a third printing, but I don't see any money from that unless they sell above the royalty numbers, but they're printing fewer than the royalty number so there's no way I'll see any money from that. The work-for-hire agreements are set up that way, there aren't enough legal precedents to change them at the moment.
It doesn't matter, it's a question of ... Marvel and DC both have - all the editors of both companies are difficult to communicate with from any level. If I was to send a story to, let's say, Denny O'Neil at DC, I would not get a call back, I would have to call him back . . . Even if it's a regularly scheduled book, if there's a problem the editor won't call you back with the problem, you have to call them back.
I've run into the same thing in the magazine industry doing film articles, I've seen the same things in publishing houses.
No, nothing like that. I have a personal problem with - I'm not happy with the way I've handled the racism aspect of things.
One of the things I've tried to show in The 'Nam throughout is the futility of war. I've made a point over and over again that nobody really wins. that was the whole idea behind my getting involved in this.
Part of the problem is not the fact so much that Ed Marks left as . . . other people left. Around the same time you're talking about, when Marks left, I also lost Michael Golden and not that long afterward I lost Larry Hama, and at Marvel a change in editor doesn't mean nothing's going to change in the book . . .
Anyway, basically what happened was, once Michael left and Larry left, I was steered in a somewhat different direction by the editorial staff, who wanted to ... to ... I want to say this without insulting anybody ... The original concept of The 'Nam was that it was a comic book, but for a relatively adult audience.
I ghosted some comics at DC [around 1972], which I prefer not to talk about
I did do a few Vietnam War stories for the DC war books . . . but they were changed from Vietnam stories to World War II stories because DC was in its "Make War No More" phase and really didn't want to deal with the Vietnam War, so I just stopped talking about it, basically, and settled into doing film articles and such for magazines like Larry Brill's The Monster Times
. . . there's a balance that has to be struck. I was trained as a historian, my college degree is in history, but if you do a straight history, the audience changes considerably. And we're talking about a situation whereas prior to 1986 there was no popularization of the Vietnam War whatsoever . . . you have to make compromises doing this sort of thing, and one of the major compromises involved in dealing with a major comics company such as Marvel is that there are certain rules that I have to follow, mostly dealing with the Comics Code.
Very seldom, but mostly that's a question of self-censorship rather than . . . by the Comics Code. I know what the rules are and I try not to go beyond them. The one problem I have with dealing with the Comics Code under Marvel right now is language usage. It's come to the point where I can't even pseudo-swear, if you get what I mean. I can't say "freaking, everybody knows it means "fucking"-
Yes, but they made us change it, you see. With the changes in management at Marvel there have been changes in what we can and can't do.
The 'Nam was taking some serious flak from readers of the Comics Journal, which probably helped inspire Gary Groth to have a Vietnam in Comics issue. The book was getting criticism from people who felt it was too juvenile, unwilling to tackle the racism and drug issues, nor able to discuss the horrors and atrocities that occurred. Also, the characterizations of later characters (particularly those after the initial year of issues) was derided as newer characters had a more gung-ho, Rambo-esque quality to them (I'm going by the commentary in this issue of TCJ, but am interested to read on after the first 10 issues and compare these initial characters to later ones). There was also the issue of all the "action" the soldiers in the book saw.Back tomorrow with some quotes from that interview.
These are certainly worthwhile discussion points, and ones that the interviewer - Andrew Dagilis - brought up in his discussion with Doug Murray. Obviously, this was a Code-approved book, which meant much of what was criticized could not be brought up in the book, a luxury Don Lomax had in doing his Vietnam Journal comic for Apple comics without the need of code approval. But, where is the line? What should be allowed in what was, at least initially, a comic for adults? I think a major problem, using hindsight, is that The 'Nam should have been an Epic comic where adult situations necessary for a more realistic portrayal could have been tackled. But - and this is purely conjecture on my part - I don't know that anyone at Marvel expected The 'Nam to do well. Most likely, they expected it to fail, and threw it under the Marvel imprint. Surprisingly, it became a top 5 book, and was selling roughly 250,000 copies a month. (yeah, not too shabby).
And when it became popular, it became even harder to work in any of the grim reality that was true of the Vietnam conflict. Ironic. There also was an edict that Murray and company try to gear the book more toward a younger demographic (early teens) in order to pull in new readers. From our vantage point of the readers at the time, it would no doubt seem that Doug Murray should be the one receiving all blame for the juvenilization of the war through this comic. But, from the interview in TCJ I have, it's obvious he was trying to do the best with what he was given. Editorial had a stringent hold on the book, and the Comics Code loomed heavily above their heads. But Murray felt it necessary to do his best within these guidelines to portray as true a tale as possible in the book. Dagilis asks him a number of times, might it not be better to drop the book and try to clone it at a company that might allow him freer reign with the subject matter. Murray doesn't agree. Despite many arguments with editorial (at the time) he feels it best to continue on with his book and work in things at the edges whenever possible.
The biggest issue, for Murray (as I read it), is the fact that Murray was a novice in the comics business. After returning from Vietnam in the seventies and leaving the army, he tried his hand at writing. Being in New York, he found himself hanging around at Neal Adams's studio, where he struck up a friendship with Larry Hama. When Hama, as an editor at Marvel, was starting up his Savage Tales magazine, which would showcase b/w military stories, he called upon Murray, the only Vietnam veteran he knew who was a writer, to write him a couple of short Vietnam war stories that Mike Golden illustrated. From that, came The 'Nam, Murray's first major comics writing credit. if he'd had any experience in the comics business, things might have been different. He might have been able to use his standing to get some things pushed through editorial. Or, he might have left the book and started up another somewhere else. Thought that still seems like it might not have worked for a variety of reasons pointed out in the interview - particularly the dismal sales figures of The 'Nam's sister magazine from Marvel, Semper Fi, which showcased stunning artwork by John Severin. By the time Semper Fi was canceled with issue 9, it was only selling 13,000 copies, and I loved that book too. Could Murray have found the same success with a second Vietnam book? I doubt it. But that's all history now.

I finished reading the latest edition of Love & Rockets: New Stories last week and, as always, was amazed. Gilbert and Jaime are masters of the medium. Beautiful art, simple yet poignant narratives, characters that have evolved as their creators have grown, and stories that build on one another, though it may not be evident until years down the road. I didn't come to the L&R universe until the first oversized collection from Fantagraphics, Palomar, and after that, I was all in.
I was very anxious to receive this book, as Jaime's offerings in this third annual issue were being touted as possibly the best work of his career. Though I've read most of his L&R work, I am not as familiar with it as I would like, so I can't say one way or the other. But I can say that "Browntown," which is the centerpiece here, and "The Love Bunglers" parts one and two are incredibly moving tales. Jaime eases you into the narrative, showcasing fairly simple situations from the Chascarillo family's history. And then, he punches you in the gut with the core of his narrative, which ripples out across all of the stories involving Maggie, in particular, and Hopey by default. "Browntown" is a story that will make you uncomfortable, will make you angry, and will make you cry, all in the course of thirty pages. Jaime really is at the top of his game.
And, as a small sample, here's a detail from one of the story's pages, which showcases how effortlessly Jaime seems able to convey emotion through his artwork. In this 3-panel tier we see young Maggie come to a horrific realization. With little dialogue or its proper context, I expect you can tell what has happened.
And in the details of the first and third panels below, you can see how Jaime so perfectly captures the emotions we wear on our faces every day. Just a few lines, and a slight modification to Maggie’s mouth and eyes, and we feel what she feels.
chris
This came across my feed, and it's pretty stellar, even if it utilizes some special edition cuts.