Wednesday, February 3, 2016
A Fistful of Comic Books Cancelled (or Announced) Too Soon
Thursday, March 13, 2014
Back Matter #7 - Queen & Country and Escapo
BACK MATTER #7
Friday, July 5, 2013
Finally - Queen & Country news
Queen & Country is one of my all-time favorite series - crossing over from comics into three novels, written by Rucka - and I cannot wait to see where Chace is at, emotionally, when the series returns. Do yourself a favor, if you haven't already, and read these books now. They are some of the best spy fiction you will ever read, regardless of medium.
I plan on doing a big re-read, and will be writing about it here, as we draw closer to release of the new books. Until then, go read some Rucka.
chris
Saturday, December 3, 2011
Writing Process - revising the first draft
I also sent off a non-fiction manuscript (the first 30,000 words) to another publisher with fingers crossed.
And, I pulled out one of the many first drafts I've been sitting on, allowing them to percolate a bit before working to wrestle them into something resembling a good story. It took me twice as long to do the revision on this story than it took to initially write it, but that's because my first draft practice generally involves me metaphorically "vomiting" the entire story onto the page - or at least a vague outline/list of scenes, etc. - typing as fast as I can in order to keep up with the ideas coming into my head. Because of this pace, I very often am spelling out motivations and scenarios in far too much, and too dry, detail just because that's how it's coming to me and I don't want to lose my thoughts.
Of course, these less than poetic first drafts also come about because just as many days can be spent laboring over the words, being unable to find that one word I have skulking about the back of my mind, and I end up putting down some description of what I'm looking for rather than the actual scene. It can be equal "speed" and "labor" during this, but I always feel good after a day of writing (and can quickly become an ass when I go days without writing).
Anyway, as an example, here's a sample page from my revised first draft:
As Greg Rucka says (as I'm sure all, or most, writers believe), the real writing comes in the revising process. I'm in the process of applying my revisions to this draft and am anxious to see how many words I managed to lop off in the process. I know there were entire sections of this short that got the axe, so it should be - as is common, for me - quite a bit.
And then, I'm going to apply a new technique I learned from Joe Hill's blog and totally re-type this second draft into its third draft, "making every sentence and word earn its keep," to paraphrase Hill. After that, I hope to have something that will be worthwhile for the world (or at least some small publication of short fiction).
We'll see.
chris
Saturday, October 16, 2010
FYC Replay: Me & Edith Head with Sara Ryan and Steve Lieber
Thanks,
chris
FRONT PAGE:
Warren Ellis put it best when he stated, “I’ve always been faintly disgusted by Steve Lieber's level of talent. Now it appears I have to have his wife killed too.” Me and Edith Head is a brilliant lesson in economy. With only fifteen pages, Ryan and Lieber manage to create a complete and fulfilling narrative that will resonate long after you put it down.
The 411:
Me and Edith Head
Written by Sara Ryan
Drawn by Steve Lieber
15pp. b/w
$2.00
Cold Water Press
What It Is (with apologies to Dave the Thune):
Wiser people than I have stated what many know to be true already, but it still bears repeating. Me and Edith Head is one of those gems all fans of the medium should seek out. Originally published in the September/October 2001 issue of Cicada magazine, it stars Katrina Lansdale, a character from Sara Ryan’s first novel Empress of the World. When that issue of Cicada went out of print, Ryan and Lieber decided to publish Edith Head as a 15-page chapbook in 2002 through their own publishing company Cold Water Press, and it was nominated for an Eisner award in the “Best Short Story” category that year.
Katrina is a character easily recognizable to many readers. A high school student dealing with the pressures inherent during that period of our lives, she must also contend with being one of those girls hovering just outside the cliques so ingrained within high school society. Compounding these difficulties, Katrina’s parents are quickly heading toward divorce, something that appears to have been a long time coming. She needs an outlet and auditions for the school play, a production of Shakespeare’s A Midsummer Night’s Dream. Hoping for the part of Titania, Katrina is instead delegated the task of costume designer.
Katrina is disappointed with the position and sees little hope of enjoying her time with the play. But something surprising happens. Katrina discovers a talent for the fashion needs of the company, and with the help of some books on Edith Head – an Oscar-winning costume designer – she discovers an inner confidence of which she was unaware. Growing up is difficult, but sometimes when one’s mind is diverted, it can happen without thinking.
This is an incredible little book. With only fifteen pages, Ryan and Lieber present a fully-fleshed out narrative in which the audience is witness to Katrina’s growth from a troubled teen to a confident young woman. This slim book packs more story into it than any collection from the “Big Two,” with very few exceptions. Ryan and Lieber hit all the high notes of the story, utilizing the comic page to its fullest, while eschewing the padded storytelling practice of decompression so common in many of today’s comics. This husband and wife team also exhibits an understanding of comics as a melding of words and pictures, allowing the images to tell the story in a way most creators never conceive.
One page in particular, in which the audience watches Katrina’s bedroom go from a typical teenage sty to a clean, well-ordered space as snippets of her parents’ dialogue illuminate their decaying relationship, is a prime example of how well thought out and well executed a comic this is. Throughout the story, Ryan’s dialogue is spot-on, and she expands much of the narrative with the unspoken statements lying beneath the characters’ words. And Lieber’s art is as superb as fans have come to expect. He is one of the best artists working in comics today with panels that are fully realized without being cluttered, allowing him to tell any type of story with a craft unmatched by many in the industry. Though not flashy, Lieber’s style is full of substance, and any book drawn by him is always a pleasure to read.
If you’re lucky enough to be attending a convention where Steve Lieber and Sara Ryan are in attendance, seek him out and buy this book. If not, go to Sara's website where you can order it through paypal. You’ll thank me.
An Interview with Sara Ryan and Steve Lieber:
Chris Beckett: What reaction have you gotten from fans at conventions regarding Edith Head and other mini comics you have available?
Steve: The responses have varied from wildly enthusiastic appreciation to indifference to an odd, condescending sort of -- I don't know-- pity, maybe? I'm glad to say that the good reactions have been the most common. The minis I've illustrated are all terrific stories. Edith was nominated for an Eisner; Sean Stewart's Family Reunion was reprinted in The Year's Best Graphic Novels, Comics & Manga. And Sara's first Flytrap story was wonderful. I'm hugely excited that she and Ron Chan are keeping the series going.
The few negative reactions I think just spring from people who haven't grasped that an artist might enjoy telling more than one kind of story. I'm just guessing here, but I get the feeling that the thinking is something like: "You drew Batman and Civil War: Frontline and Whiteout, and here you are with these little xeroxed booklet thingies about characters I've never heard of? What happened?” What happened is that I love drawing both big action stories about larger than life heroes, and smaller, more intimate stories about real people. Mini-comics are a great venue for the latter.
Beckett: With the experience you have in the comics medium, how much input into the story did you have?
Steve: Not much really. Sara's a natural visual storyteller. There might have been a few panels where I'd offer a suggestion to make things flow more easily, but she grasped the underlying mechanisms of comics from the start, and instantly knew how to make her points visually, manipulate time, play word against image -- all the things that a comic writer needs to know intuitively to make the medium work.
Beckett: Why did you choose to present Me and Edith Head as a comic?
Sara: There were a couple of things going on when I decided to write Edith. First, I just wanted to experiment with comics writing. Steve says that comics people are vampires, in that they turn everyone around them into comics people, too. That definitely happened to me. As I read and enjoyed more and more comics and graphic novels, I got increasingly intrigued about the possibility of writing comics myself. And at the same time, I'd just published my first novel, Empress of the World, and introduced some characters that I had -- and have -- a lot of affection for, including Katrina Lansdale. When we meet Katrina in Empress, she's very much a costume and fashion expert, but I knew she hadn't always been that way, and I wanted to tell the story of how she developed that interest and expertise. I also knew that by its nature the story would be very visual, so it just made sense to do it as a comic.
Beckett: Me and Edith Head is as fully realized a story as one could find. How challenging was it to fit it within the fifteen pages of the mini comic?
Sara: Thank you! I tend to write in a very compressed way, whether I'm writing prose or comics. More often than not, I find that I need to add or extend scenes in order for the story in my head to take coherent shape on the page.
Beckett: What was the collaborative process like for you two on Me and Edith Head, and how did it differ from other comics you have done, Steve?
Steve: We just talked about the story and she set to writing. It differed mainly in that I had the writer on-site to clarify matters where I had questions. The script said, "Katrina enters the thrift shop.” I asked how she was entering: tentatively, normally, forcefully? Sara went out of my studio, closed the door behind her and barged back in with squared shoulders and a face that was all business. So I drew that. And it's a story about a teen girl's relationship with clothing and how she dresses, so it was certainly handy for me to have her lean over my board now and then and say things like, "Ooh. She'd never wear that with a belt."
Sara: I would just add that when Steve and I collaborate, it's a little like Calvinball. We keep changing the rules, and sometimes someone has to sing the I'm Very Sorry song. But overall it's fun.
Beckett: What other current or forthcoming projects do each of you have that you might like to speak about?
Steve: I've been doing a ton of commercial and advertising art recently, so a lot of my recent work isn't available in comic’s stores. If you're in Japan, you can see an indoor parade I helped design for the Hello Kitty theme park Sanrio-Puroland. The Thunderbolts Annual I drew for Marvel comes out this month. My current comic projects are Underground - a graphic novel written by Jeff Parker, and a story for the Belgian publisher Dupuis. And of course Greg [Rucka]'s going to be writing the third and final Whiteout book, Thaw. I can't wait to get my hands on that.
Sara: My second novel, The Rules for Hearts, is just out, and I have not one, not two, but three more minicomics collaborations coming soon: "Click," with Dylan Meconis, "Einbahnstrasse Waltz" with Cat Ellis, and the third episode of Flytrap, "Over the Wall," with Ron Chan.
Thursday, July 8, 2010
The Call of the Sea: a bit about process
You can find that story here
That really was not a fully fleshed out piece of fiction. So, I've returned to it in order to expand it and make it ready for publication, hopefully. I did a second draft and let it sit on the hard drive for a few months. But recently, I finally pulled it up to get back to it.
This is the first short section of the new iteration:
The call of the sea was urgent in his ears. As long as he could remember, Jared had known that uneven sway beneath his feet, the rolling passage of the lobster boat over the Atlantic.
But Jared Ames was also a dreamer. How else to explain his going off to high school? That rarely happened on the “Ledge,” particularly for the boys. The one-room schoolhouse elicited visions of Laura Ingalls and Little House on the Prairie, attracting many first-year teachers from the mainland, the closest point to the island nearly twenty miles away. But there was little encouragement for children to go much beyond what was offered here. Ledge Island was a fishing island – every man either had his own boat and traps or was a sternman. Even the postman and the honorary mayor (at eighty-two, the oldest resident of the fifty who called the island home year-round) went lobstering on a regular basis. It was understood that the boys were just biding their time until they would become full-time lobstermen.
This was just the way things were. Which is why it had been a surprise to see Jared head to the mainland and Andrews Academy///, a private school in SOMEWHERE. It was his mother’s wish. And, with Jared’s father gone when he was six and his younger brother not yet one, there had been no counter-argument to be made.
Which did not mean that Jared gave up lobstering. Like most boys from Ledge Island, and the clusters of islands along Maine’s coast, he was a natural, which is to say that it was something he became familiar with at a young age. His father taught Jared about trapping lobsters before the boy even began school. And when Harold Ames left, others on the island took the place of teacher. They took young Jared, and his brother Eric, out on their boats most weekends and many afternoons. It was exciting, and every chance growing up Jared was hauling traps.
A month into his junior year at Andrews Academy///, Jared’s mother was diagnosed with cancer. She hadn’t been well for a while, though she’d hidden it well. But when she collapsed in the post office one afternoon, Susan Richmond (for she’d taken back her maiden name when Jared’s father left) had relented and flown to Fairhaven, the one island large enough and close enough to the mainland to have its own hospital. The doctor didn’t take long to view the x-rays before proclaiming that Susan only had a month to live.
Stephen King and Greg Rucka have both said that the first draft of any story - for them - is all about getting the ideas on the page. The first draft is the quick burn. And I've taken this to heart.
When writing that initial draft, I speed through as fast as I can, my fingers trying to keep up with the ideas and dialogue in my brain. If I can't find a word or come up with a name for a place or a person, I just fill it in with the closest thing I can come to. These I denote either with a few slashes (///) after the word, or by substituting the word with a simple descriptive placeholder in all caps. These are the places where the minutiae of the piece faltered, and I just needed to keep going or lose the ideas coming to me. You can see examples of this bolded in the above selection.
But these are just the parts I know I need to fix when coming back to revise. There's so much more that has to change when I'm editing subsequent drafts. I need to make sure I'm using the same tense throughout (something I never fully understood until I began writing seriously a few years back). I have to watch for continuity errors and internal consistency. I need to make sure the words flow and that I'm not repeating the same words over and over in a small space. And I need to make sure it's "good."
Below is the second (or third, if you like) draft of the previous section, by way of example.
The call of the sea was urgent in his ears.
As long as he could remember, Jared had known/// that uneven sway beneath his feet, the rolling passage of the lobster boat over the Atlantic.
Like most seaman, Jared Ames was a dreamer, but all his dreams did not reside on the water. He wanted something more and realized/// leaving the island for high school was necessary///. And so, when he graduated eighth grade, Jared set off for the mainland, to board with relatives he’d met once when he was seven. It was an occasion of note, something that rarely happened on the “Ledge”.
The one-room schoolhouse in the middle of the island elicited visions of Laura Ingalls and Little House on the Prairie, attracting a procession of first-year teachers from the mainland///. But despite the teachers’ best efforts, there was little encouragement for children to go much beyond what was offered in this tiny village twenty miles off the Maine coast. Ledge Island was a fishing island – every man either owned a boat or worked on one. Even the postman and the honorary mayor (at eighty-two, the oldest of the fifty year-round residents) went lobstering on a regular basis. There was a tacit understanding that the boys were just biding their time until they would become full-time lobstermen.
This was just the way things were. Which is why it had been a surprise for everyone to watch Jared head to the mainland and Andrews Academy///, a private school in SOMEWHERE. It was his mother’s wish, and with his father gone since Jared was six and his younger brother not yet one, there had been no counter-argument to be made.
This didn’t mean Jared gave up lobstering. Like most boys from Ledge Island – and the clusters of islands along Maine’s coast – he was a natural, which is to say it was something Jared became familiar with at a young age. His father introduced Jared to lobstering before the boy was four. And when Harold Ames left, others on the island took the place of teacher. Most weekends Jared, along with his brother Eric, could be seen racing across the Atlantic in one boat or another.
A month into his junior year at Andrews Academy/// Jared’s mother was diagnosed with cancer. She hadn’t been well for a while, though she’d been able to hide it. But when she collapsed in the post office one afternoon, Susan Richmond (for she’d taken back her maiden name when Jared’s father left) relented/// and was flown to Fairhaven, the one island large enough to have its own hospital. The doctor didn’t take long to view the x-rays before proclaiming that Susan only had a month to live.
It still has some unfinished bits and markers where I need to go back and really think about the phrasing or about a name or maybe do a bit of research, but it's starting to gel now. The next pass I do should include minor changes and amendments unlike this first overhaul. But, we'll see.
Which means, my later drafts often read very differently than the early ones. I've had my wife read a first draft, tell me that large sections DID NOT WORK, and then have her appreciate the new dialogue of a later draft. As Greg Rucka said, the writing isn't the first draft, the writing is the revising and polishing and working at making a story something to which others can relate. It's hard work, but it's one of the most fun things I get to do during my day. That's why I schedule, in my head, the late evenings for writing. And why I stay up past my bedtime to do it.
chris
Saga of the Swamp Thing #23 -- general thoughts
A brief (re)introduction. Two friends of mine, Brad & Lisa Gullickson, hosts of the Comic Book Couples Counseling podcast, are doing a...

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A quick (re)introduction. In 1987, I walked into my local bookstore and found a collection of comics -- "Saga of the Swamp Thing...
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Saga of the Swamp Thing #21: "The Anatomy Lesson" This is the big one! The book that changed it all -- for Swampy in particular...
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Saga of the Swamp Thing #21: "The Anatomy Lesson" This is the comic where most readers began their appreciation of Alan Moore...