Showing posts with label Jeff Smith. Show all posts
Showing posts with label Jeff Smith. Show all posts

Thursday, November 22, 2012

30 in 30: RASL volumes 1-3



#18: RASL volume 1
Storytellers: Jeff Smith
Publisher: Cartoon Books
Year Of Publication: 2009
Page Count (can be approximate or in # of issues format):112 pages

WHAT I LEARNED ABOUT WRITING / STORYTELLING:
Jump right into the story.  This series opens with a man, bloodied and in tattered clothes, walking down a hillside in the desert.  Readers are immediately pulled into this story by asking where this guy came from, why he’s in such bad shape, and other similar questions.  Done well, as Smith does here, this can be a very effective way to open a story.
 
WHAT I LEARNED ABOUT ART / STORYTELLING:
In this science fiction narrative, Jeff Smith is creating a “lived in, run down” world.  With his clean style, he manages to convey the typical decay of the settings through well-placed marks – scattered dashes – that mar the pristine white spaces of the page and effectively convey this rough, genuine quality that was lauded in Star Wars.

 
RECOMMENDATION: A

NOTES / REVIEW / SYNOPSIS It’s Jeff Smith doing something completely different from Bone, but it’s still stellar cartooning.  RASL is a time travel story that incorporates the theories of Nikola Tesla, a love triangle, parallel worlds with parallel versions of many of the main characters, and a mystery about who is trying to capture Rasl and what they want him for.  Great stuff.



#19: RASL volume 2
Storytellers: Jeff Smith
Publisher: Cartoon Books
Year Of Publication: 2010
Page Count (can be approximate or in # of issues format): 112 pages

WHAT I LEARNED ABOUT WRITING / STORYTELLING:
In volume 1, Smith used the age-old action cliché of having the villain be a poor shot with a gun and I thought nothing of it, having seen this trope used myriad times in film, comics, and TV.  But in this volume, he turns that cliché on its head when the villain confronts our protagonist again and reveals to Rasl that he missed him on purpose.  By doing this, Smith puts that earlier scene into a far different context, opening up a number of question for the reader (why did he let him go before? Is he lying now?) while also opening up story possibilities for the writer.
 
WHAT I LEARNED ABOUT ART / STORYTELLING:
In a parallel world, Rasl meets an alternate version of his true love named Uma, and as they are getting to know each other, in a private viewing at the museum where Uma is curator, Rasl starts to daydream about his past with the alternate version of Uma and he tunes her out.  Smith conveys this by having Uma’s word balloons empty, and then he pulls in closer with successive panels, showing Rasl’s focus on her, until she leans down into the final panel of the page, where Smith has her face in close-up, and she asks if he’s even listening to her?  I thought this was a really novel and effective way to convey Rasl’s mental state through the visuals.
 
RECOMMENDATION: A

NOTES / REVIEW / SYNOPSIS Smith really knows how to tell a story.  As good as this is, I only hope that he will stick the ending.



#20: RASL volume 3
Storytellers: Jeff Smith
Publisher: Cartoon Books
Year Of Publication: 2011
Page Count (can be approximate or in # of issues format): 112 pages

WHAT I LEARNED ABOUT WRITING / STORYTELLING:
This is a science fiction story about parallel universes, but Smith utilizes real history and real science within the narrative – often through flashbacks – to help ground the story, and it works very well.  The big lesson is, if you’re going to tell a fantastic story try to base it within some semblance of reality to give readers something to “hold onto” and allow them to accept the out of this world elements.
 
WHAT I LEARNED ABOUT ART / STORYTELLING:
In this penultimate collection, things are starting to get out of Rasl’s control.  Time is becoming elastic, and his stress may be feeding into this.  Smith conveys this with an imaginative two-page spread with multiple images of the Uma drawn over an imaginative, abstract background.  This works really well for a number of reasons. 
One, up to this point much of the settings and much of the imagery has been relatively grounded.  Allowing for the conceit of time travel, little else “fantastical” has been seen in the story.
Two, Smith’s very clean art style has also helped to ground the story, so that when we get an abstract image such as this two-page spread, it makes a big impact.
Three, similar to how Moore & Gibbons used the page in Watchmen or Frank Miller used the page in Dark Knight Returns, this is the first time there’s been a two-page spread, and one of the few times where there are not multiple panels on a page.  By saving this large canvas for this important moment, Smith has not diluted the impact and manages to convey the import of this scene well.



 
RECOMMENDATION: A

NOTES / REVIEW / SYNOPSIS RASL came from a discussion Smith had with Terry More and Paul Pope a few years ago.  They all decided to do their science fiction stories.  From that also came Echo from Moore.  Now all I need to get is Battling Boy and that trifecta of creative, sci-fi, comic book goodness will be complete.

-chris



Sunday, June 13, 2010

Jeff Smith's Bone pt.4

Even as he was approaching the end of this fantasy epic, with characters we had come to know dying as a result of the evil of the Lord of the Locusts and the distrust and betrayal from some of those in power within the city of Atheia, Smith would still inject some humor into the narratives in order to keep that balance and not allow things to become too heavy. A couple of my favorite examples from later in the story are:





Smith also knows when to allow the images to convey the story rather than overwrite things (as was seen with the scene from issue #16 when Thorn, Gran’ma, and Fone Bone were fleeing the rat creatures in the night). The final confrontation with Mim and the dragons was incredibly powerful, and carried out with no dialogue or captions whatever.



Smith’s artistic ability really conveyed the majesty and the gravity of the situation incredibly well, and made for a fitting climax to a wonderful story.

Some final thoughts:
When Thorn was moving through the Ghost Circles, particularly that final time, it reminded me very much of Aragorn’s trek through the “Paths of the Dead” from Tolkien’s Return of the King.
It had been so long since I first read BONE that I’d forgotten a lot. Many of those who died, I did not recall. The Crown of Horns was as much a surprise on this reading as the first. And, though I ultimately knew good would win out, I did not remember how it all went, and I found it even more satisfying this time than how I remember it feeling the first time I read BONE. Smith, in creating a personal story like this, imbued his story with a tension that wouldn’t be available in a mainstream book. You don’t know who will die because anyone could die at any time. It adds a level of enjoyment that I often (note, I did not say always) find missing in the mainstream.
I loved how Smiley was trying to convince Fone Bone to come with him and Phoney when they leave at the end, and the use of the “TM” symbol after all the delicacies he uses to entice his cousin.
And when I got to that last page, it was sad to think it was over.

Go, find this book, read it, and enjoy.

-chris

Saturday, June 12, 2010

Jeff Smith's Bone pt.3

Smith sucks readers in with the cute Bone creatures and the comic aspect of the tale early, and then slowly turns the narrative toward the more epic and fantastical tale he is telling. This is not a simple funny anthropomorphic tale, but a traditional fantasy with hidden royalty and swords and evil spirits. And somehow, Smith manages to keep a good balance between the heavy, darker aspects of his story and the comic moments. He never forgets to temper the darker sections of the narrative with some levity. And, in the same way Smith utilized the comic page to relate his comic timing, he also understands how to use it to create tension and dread in his audience. A prime example from issue #16 comes when Thorn, Gran’ma, and Fone Bone are skulking through the rainy forest in the dead of night trying to evade the rat creatures:


































This is a brilliant use of the comic page to convey the emotion he wants readers to feel.

Smith can do creepy too:
































Smith also takes everything about the comic page into account when crafting his stories. Like Dave Sim, who may be the master of this, Smith utilizes his lettering to convey emotions in pages like this one:

Friday, June 11, 2010

Jeff Smith's Bone pt.2

I was also impressed, on this re-reading, how much of the broader story was laid out so early in the series.

On page 9 of issue #1 readers get their first glimpse at the Dragon.


The signature phrase, “Stupid, Stupid Rat Creatures!” shows up in issue #2.


- Issue #3 introduces the map that becomes important later.
- In issue #4 we first see the Hooded One.
- And issue #6 offers the first mention of the 50ft. balloon of Phoney, which is only a throwaway line meant to elicit smiles in this context, but becomes so much more when readers reach the final act of the story.

All of these important points are laid out in the very first trade collection. Like any worthwhile storyteller, Smith sets everything up well in advance for a great payoff later.

Something else I noticed (after my wife pointed it out) was how Smith drew Thorn and Gran’ma Ben with a definite, though subtle, family resemblance. It’s little details such as this, that many people might not notice, that add so much to this book.





Look at those chins.

Thursday, June 10, 2010

Jeff Smith's Bone pt.1

Another "Book of the Month Club" @ CGS that I gave some serious thought was the examination/discussion of Jeff Smith's Bone (the episode's here). It's a great, epic story that has humor, pathos, drama, and tragedy all mixed together with Smith's beautifully emotive and meticulous artwork. Brilliant book. If you haven't read it yet, you should definitely do yourself a favor - get it and read it.

I discovered BONE with issue #10. Before then, I hadn’t seen a copy of an issue on the shelf, or not noticed it. But I’d heard good things about it, and the clincher was that the first letter in the letters’ page was from George Perez. My favorite artist. No way could I put that issue back. I also picked up the first trade that day, and from there I was hooked.

One of the best things about Jeff Smith’s BONE is the comedy, which is all about timing. And Smith’s timing is impeccable, something made more challenging by the medium he’s chosen to tell his stories, comics. Not only does Smith need to conceive funny scenarios, but he needs to writer and draw it in a way that leads his audience to read it in a way that achieves the comic effect. Some of my favorite examples:

- In this first issue, everyone has been telling Fone Bone that he needs to think about getting out of the valley before the first snow comes. Once that hits, he'll be stuck. It's mentioned a few times, keeping it fresh in readers' minds. Fone Bone really doesn't think much of it, until the final page.


Then there's this page where Fone Bone calls out the Dragon:


And Fone Bone trying to show off for Thorn by telling her he should be the one to chop the wood:

More later.
- chris

STAR WARS -- a modern trailer

 This came across my feed, and it's pretty stellar, even if it utilizes some special edition cuts.