When I first started writing about comics, around 2006-07, I wrote for a now-defunct website called "Independent Propaganda." The name of my column was BACK MATTER, and a fuller explanation can be found here.
Can you tell us briefly how you broke into comics?
Many creators, especially when starting out, hold
down a day job while creating their comics.
What jobs, if any, did you have and did they provide anything for you
with regards to your writing?
When they are first trying to break into comics,
many writers have difficulty finding artists able to realize their story
samples. What can they do to overcome
this?
What is the most important thing for aspiring
writers to remember when pitching a series to a publisher?
What creators, possibly more obscure ones and not
necessarily within comics, would you recommend aspiring writers read and
study?
Marvel and DC seem to be pushing sales through a
series of crossover "events" and relaunches meant to feed off that
hive mentality of needing the next new thing.
Admittedly, they have to answer to shareholders, but what could they be
doing differently in order to promote sales?
Do you feel the recent push toward graphic novels
– both collections and original works – and bookstore distribution has been
good for the industry? Why, or why not?
From your position as an independent creator, what
are some things you would like to see change with the current distribution
system?
Part of the writing process is the developmental
stage – either hard research as with Brownsville
or the development of characters, locales, plotlines, etc. as with a wholly
original story. On average what percentage is given over to the
developmental process?
Along those same lines, during this development
process do you ever feel like you are not getting enough actual writing done
and how do you reconcile yourself to that?
How did your book Brownsville end up with NBM?
Later that day, a friend informed me that Terry Nantier, NBM's publisher, had been leafing through the sampler. One week after SPX, I followed up with him and he said he wanted to talk terms. One month later, Jake and I had signed contracts.
What was the biggest challenge in the writing
process for Brownsville
and how did it compare to other things you have written?
I know the Brownsville
softcover is coming out soon, what other projects do you have on the horizon
that people should be on the lookout for?
And finally, what topic that wasn't covered would
you like to speak to?
Germany 's top porn star, David
Hasselhoff. I don't remember much about
it, but I do recall they refueled in a big black tractor trailer. Oh, wait... maybe that was SPYHUNTER? That was a great video game. With the smokescreens? And the oil slicks? And no fucking talking cars.
Man, I'm gonna go play SPYHUNTER right NOW.
Neil Kleid was awarded a Xeric grant in 2003 for his
self-published comic Ninety Candles.
His recent graphic novel, Brownsville ,
was published by NBM in hardcover earlier this year and recently hit shelves in
an affordable softcover edition. With
artist Jake Allen, Kleid told a complex tale of what it must have been like to
be involved with the Jewish mafia in 1920s New York .
Full of conflicted characters trying to get by the best they know how
and the pull of family – by blood or not – this is an important work pushing
the boundaries of what can be done on the comic page through into this
twenty-first century.
Neil was kind enough to take the time and answer some
questions for Independent Propaganda via email.
What he had to say follows, and it’s interesting to note that he’s not
that far removed from the fanboy still residing in all of us, despite now
sitting across the table from us. I hope
you all enjoy.
Can you tell us briefly how you broke into comics?
Hard work, persistence, hard work, knowing the right
people, hard work, a modicum of talent, hard work and oh, hard work.
I'm one of those weird cats who broke in the long way -
working up from the ground floor. I
wasn't "discovered" or had a breakthrough project that ended up
getting editors to lay jobs at my feet... I got in by creating my own
opportunities.
Back in '01 I set up a forum discussion between Mike
Carlin, Joe Quesada and Axel Alonso covering the topic of comics and adapting
comics to other media here in NYC. This
helped me on two fronts: a) it got my name and face in front of these editors,
allowing me the opportunity to talk to them about pitching projects and b) one
of the places I went to hand out flyers for the forum was a BIZARRO COMICS
signing involving tons of indy/alt creators like Dean Haspiel, Jessica Abel,
Kyle Baker and more. Talking with these
cartoonists - and eventually becoming friendly with them- made me realize that
there were other ways to get into comics than through the mainstream
publishers.
Over the next few years I slowly worked my way up the
ladder...making minicomics, working on short anthology stories. Eventually my hard work paid off - I won the
Xeric Grant in '03 for NINETY CANDLES and parlayed that into work for some
alternative and graphic novel publishers - BROWNSVILLE for NBM and URSA MINORS! for Slave Labor Graphics. Nowadays I just keep moving forward - this
year I wrote a short X-MEN UNLIMITED story and am currently developing projects
for two companies while getting involved with book publishers.
What do you feel is the most important factor from
your personal history (education, family) that has allowed you to be successful
in the comic industry?
Work ethic? Treating
everyone the way I want to be treated? I
don’t know... traits ingrained into me by my family, sure, but man...
it's all just common sense.
I definitely think being taught to rely on myself rather
than others was a huge thing to learn early on.
Make my own way.
While I've been writing comics, I've had a variety of
graphic design jobs, jockeyed a counter at Bloomingdales and been at my current
art director position for almost four years now. Each job gives you a sense of perspective as
to where you are and where you’re going.
My writing tends to be influenced more about the subjects I'm interested
in writing about. If it's an autobio
story then it’ll be about whatever slice of my life I'm writing about...and if
it's a specific job then so be it.
Keep looking. There
are thousands of places to find an artist - the web, a comic store, local
cartoonist jams, and conventions. If
you're determined enough and realize that you might not get the perfect fit for
each story, then you'll find an artist. I'm
lucky - I've found artists on the web or through friends that I've clicked with
but it takes time... and as a writer, you need to be patient - whether it’s
working with an editor or finding/working with an artist, it's all about
realizing that you’re creating collaborations... and that takes time, nurturing
and patience.
Editors have fifty people
pitching them a day if not more. Don't
waste their time - short, sweet, to the point.
And wear pants.
On the flip side, what cardinal
sin should these same writers stay away from when preparing their proposals?
The pants thing?
Same thing - really know your pitch and get the whole thing
across - beginning, middle and end - as efficiently as you can.
Comics wise, there's nothing wrong with exploring the ways
guys like Eisner, Wally Wood and Jack Kirby laid a page out but I wouldn't
necessarily "study" them. Same
thing with writing - sure, I dig the way Alan Moore writes a comic or graphic
novel and the like and I'm definitely influenced by certain writers and
artists... but I believe storytellers need to discover their own way of telling
their stories.
Look - immersing yourself in a genre or a period that your
book takes place in is key. If you're
writing about a train heist in the Old West, go read a bunch of books about
trains or robbery. Rent THE GREAT TRAIN
ROBBERY. Read authors who placed their
stories in that time, that place and that life.
Study your story - but study AROUND your story. The genre.
The time. The place. The slang.
The story itself should be crafted in your voice - not Alan
Moore's.
That being said, I'm pretty influenced by everyone from
Eisner to Warren Ellis to Mickey Spillane to Evan Dorkin to John Landis to
Scorsese to James Ellroy.
Um... hiring me?
I don’t known, man. I
think their sales are doing just fine. If
you're asking what I think Marvel/DC could be doing as far as TRYING NEW THINGS
then I think there's always mining stories from good, solid creators who don't
have one foot in Hollywood and are focused on their comics. Creators excited about the medium, toiling in
the salt mines putting out critically acclaimed books like ELK'S RUN and FINDER
and RUNNERS and NYC MECH. Or even
guys with a fanbase like Tom (TRUE STORY, SWEAR TO GOD) Beland... Marvel had
him write some SPIDERMAN stories and his fanbase followed. That always helps a little, right?
Beyond that, capitalizing more on their movie releases. How come Toys R Us doesn't have a rack of
X-MEN comics next to its X-MEN: THE LAST STAND section? When I go to Loew's Lincoln Square to check out SUPERMAN
RETURNS why isn't there something in there - anything - that drives me to the
comic book store after to check out Kal-El's continuing adventures? The whole world is flocking to see comic book
movies... why not figure out a solid way to get them to flock into shops
afterwards?
This apparent need to utilize
gimmicks in order to artificially inflate sales in the short-term almost begs
the question, what is missing from mainstream comics today that has caused this
sales drop-off? In your opinion, what do
you feel is lacking in today's mainstream comics?
I'm not sure what you mean by gimmicks. Like foil stamping covers or crossovers with
other titles/events? Because a) I don’t
see much of the former these days (except your occasional variant cover) and b)
events and crossovers are actually smart for a company like DC - it gets the
fans to buy all the titles (and they will) and it draws attention to books that
might not be performing so well because they will. Events done right, like CIVIL WAR, garner
"real world" attention and drive sales. Sure, it might suck because it takes
attention from a guy like me but that’s not Marvel's business now, is it?
What do I feel is missing in today's mainstream comics? Surprise.
Remember back in the day when no one knew who the Hobgoblin
was? Marvel fans went for 50 or so
issues without knowing who the guy was and there was widespread (and remember
that this was pre-message boards) discussion throughout the industry as to his
identity. You can't do that these
days... in fact, when Marvel revealed Spider-Man's identity to the world last
month I was actually surprised. It was
something I did not see coming and was genuinely happy that they got me. The thing is, will it last? Mainstream fans are jaded what with the ease
that "events" like this get fixed down the road. Superman's dead. Superman's alive. Batman's broken. Batman's whole. Green Lantern's a bad guy. Green Lantern's the Spectre. Green Lantern's a good guy.
Who cares? In a few
months, Marvel will figure out a way to make Spidey's ID a secret again, right?
So what's missing from mainstream storytelling? Surprise... and the balls to stick to its
guns.
Good. These days
Graphic Novel=Novel and not Graphic Novel=Comic. My non-comic book reading friends are more
apt to buy something in Barnes and Nobles than Midtown Comics if it catches
their eye, and if it comes in a nice dust jacket so much the better.
It's all about spreading the word, right? Don't get me wrong - I love the retailer
community and will bend over backwards for good shops like Comic Relief, Green
Brain, Isotope, Rocketship, Hanley's, Atomic and Midtown until the day the
Earth cools (and beyond), but I can only reach so many readers through the
specialty shops. I can't tell you how
many folks have emailed me after finding a copy of BROWNSVILLE at their local library or Borders. And these are people who would NEVER step
foot into a comic shop if their lives depended on it. Walk into a B&N and stand in the Manga
aisle for a bit and eventually five or six kids will come along, park their
asses on the floor and read. Bookstores
don't always equal sales but to me they equal the POSSIBILITY of sales via
wider distribution.
So yeah. I dig the
bookstores.
Find a way to get rid of Diamond's "You Have to Make
This Much" rule and figure out a way to break the monopoly.
I have a cartoon book coming out from a niche Judaic
publisher in 07-08 and they use a specific distributor for bookstores, etc. I don't know if I'm going to be able to get a
lot of retailers who are Diamond-minded to take on a new niche distributor
BEYOND Cold Cut, Last Gasp, etc. Hopefully
my guy will be able to partner somehow with Diamond but who knows?
Depends on the project.
I try to do as much research as I can when it comes to stories based on
historical facts, for sure, but if I'm also writing about something
contemporary based in a world or locale I know little about, the
research/development process could equal or eclipse my historical developmental
process.
I would say I devote almost as much time studying my story
as I do creating it. I spent roughly
9-10 months researching BROWNSVILLE
and only about 6 months writing it.
Well, I tend to have more than one project going on at any
given time, so odds are that while I'm reading books/articles and watching
films to research one project I'm usually writing a script or plot for one I've
already done the grunt work on.
I'm a big believer in having concurrent projects so that if
Project X tires me or if I need to walk away from it for a bit, I can jump ship
and tinker with Project Y.
Believe it or not, because of Larry Young.
Larry had just sent me a copy of 'True Facts,' his guide to
Making Comics and one story that struck me was of a creative team that walked
into a con with pre-sealed, pre-designated envelopes with the words 'Top
Secret' on them
I walked
into SPX 2003 with seven pre-sealed, pre-designated manila envelopes
containing a pocket folder with two pitches, my business card, samples of past
work and what I refer to as 'The Brownsville Sampler' - information about the
book, the pitch, sample pages and contact information. The only things on the front of the envelope
were the name of the publisher and a small label that read 'Limited Distribution.’ On Friday, I walked up to each of the
targeted publishers, handed them the packet, explained who I was and told them
which table they could find me at. I
thanked them for listening and walked away. Later that day, a friend informed me that Terry Nantier, NBM's publisher, had been leafing through the sampler. One week after SPX, I followed up with him and he said he wanted to talk terms. One month later, Jake and I had signed contracts.
What do you believe was the most important
thing in helping you secure this agreement with NBM, arguably one of the more
critically acclaimed comic publishers?
Good sample art and a unique story to tell.
BROWNSVILLE was arguably the largest project I'd attempted
to date, weighing in at 196 pages of script.
Until then I'd mostly focused on shorter pieces - anthology stories, 22
page issues and the like. So actually
sitting down and getting through it was an accomplishment in itself... every
day I parked my ass for an hour or two and did not answer my phone while
disseminating my research, analyzing my story and getting it all down on the
page. It took discipline - something the
six year old boy living in my head had a lot of trouble with. But Discipline + Talent = Comics, right?
This is true - the BROWNSVILLE softcover hits shops in
August along with the second issue of URSA MINORS!, the four issue
comedic-popculture-pisstake series I'm co-creating with Paul Cote and artist
Fernando (TALES OF THE TMNT) Pinto for the fine people at Slave Labor Graphics. It's the touching tale of three men - Tom,
Rich and Harry AKA Bears One, Two and Three - and their robotic bear suits. There's action, comedy, ninjas and comic
books and it's packed with more "homages" than a page of Liefeld
artwork.
The first issue hit comic shops in June and Issue
#2 takes our boys to the Far East where I
get to make jokes about Nintendo, Voltron, Godzilla and pit our heroes against
a clan of ninja delicatessen owners! Also,
issue #2 features a back up story that fans of Slave Labor comics cannot pass
up... "My Grandmother, the Goth!” It
hits finer stores this August and can still be pre-ordered in bulk using the
Diamond Item Number (JUN062818)
so you can buy a copy for all the cool and attractive folk in your family.
Next year Jake and I will have a short story in POSTCARDS,
an anthology by ELK'S RUN editor Jason Rodriguez, and in the meantime we're
working on our next book, DEAD RONIN (samurais in early 1900's San Francisco). Scott(SCANDALOUS, NORTHWEST PASSAGE) Chantler
and I will begin work on THE BIG KAHN for NBM Publishing this Fall as I
continue drawing MIGDAL DAVID, my next cartoon book about developmental
disability in an Orthodox Jewish community, to be released in '07 from niche
Judaic publisher, Seraphic Press. Sample
pages can be seen at:
Other than that? I'm
developing projects with two major publishing houses and in talks with a few
people. You'll see more and more from me
in the coming years.
Besides "everyone buy my stuff"?
What was with all the talking car porn in the eighties? Seems like everywhere you turned, you stubbed
yer toe on some TV show that had a car or truck or boat or scooter or
whatever that could talk.
The most
obvious was KNIGHT RIDER starring Man, I'm gonna go play SPYHUNTER right NOW.
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