Showing posts with label new to me. Show all posts
Showing posts with label new to me. Show all posts

Saturday, November 12, 2011

NEW TO ME: JLA Strength in Numbers

This fourth volume of the (then)-revitalized JLA was a near-complete blast. My journey back to the late 90s that I missed – at least as far as big, superhero comics of the time – has been interesting thus far. These collected volumes of JLA feel a bit like the Star Trek movie franchise (the best ones are the even numbered ones). But of all the collections to date, this one, by far, is my favorite of the bunch. With the end of each chapter, I eagerly wanted to read the next one, and often did – devouring a fair chunk of stories straight through on a Sunday morning, from the end of the Prometheus Unbound arc up through the four issues penned by Mark Waid. JLA: Strength in Numbers showcases the best about this iteration of everyone’s favorite DC team.

The first thing I discovered, when I opened the book, was that Yanick Paquette used to be a Mike Mignola clone (which puts him in good stead, as Ryan Sook is another Mignola clone who has gone on to become an amazing comic artist, in his own right). This first tale, written by Christopher Priest for the second JLA Secret Files, brings together a new league (consisting of many who were part of the league disbanded at the end of the previous collection). There’s a nice call-back to the Bwa-ha-ha league with Guy Gardner, in his Guy Gardner Warrior We don’t get a one punch moment like the one provided by DeMatteis, Giffen, & Maguire, back in 1987, but we do get Batman silently putting Guy in his place. guise, assuming the pose he did then, as he prepared to tell everyone he was going to lead.

But this story, though well done, is disappointing. Why did Morrison bother to have the league disband in the prior issue, if there was only going to be a relatively unchanged roster in the next one? Sure, there are some new recruits like Huntress and Zauriel and Steel, but these are all in addition to the Big Seven. The quick reversal on Superman’s part just rings hollow and makes the ending of the “Rock of Ages” story arc feel forced and contrived. But that’s a minor nitpick because the stories with this newer, bigger, stronger JLA are a whole lot of fun.

First, we get Grant Morrison writing a three-issue arc titled “Prometheus Unbound.” In this narrative, readers get to see a new villain who appears to have thought his take-down of the JLA through completely. Stealing himself aboard the satellite by taking the place of someone who’d won a contest to be a superhero for a day with the JLA (thanks to Morrison being way ahead of the curve with regards to reality television), Prometheus takes down the members of the JLA with impressive efficiency, dispatching Steel, J’onn J’onnz, and Batman with relative ease.

Prometheus puts the rest of the league on their heels, utilizing the fact that a hundred journalists had also been invited to see the JLA Watchtower as leverage against the heroes, but is defeated through the ingenuity of the newer members like Steel and Huntress, as well as the surprise appearance of Catwoman (who stole onto the Watchtower disguised as Cat Grant). The arrival of Catwoman comes out of left field and doesn’t feel fully earned on Morrison’s part, but the way the rest of the team members managed to come together to overcome Prometheus, along with his meltdown due to an overload of information, saves it for me.

This story arc is followed by two two-issue tales from guest writer Mark Waid. Despite this being known as Morrison’s JLA, these are the best stories of the bunch and some of the best from this entire run, to date. Waid offers a story of probability gone wrong followed by an adventure with Adam Strange on an enslaved Rann. Waid employs big ideas as well as Morrison does, but there’s a definite tonal shift. Waid’s stories feel more lively and fantastic with a less serious undercurrent than is found in Morrison’s JLA work. Waid, like Morrison, understands these characters intimately and, though I might question his portrayal of Orion, his offerings in this collection are reminiscent of silver age comics, with the wonder and fun often found in those old stories. And, with the climax of the Adam Strange two-parter, Waid injects some very real emotion through Adam Strange’s sacrifice that really elevates this tale.

After those four issues written by Waid, which also included Superman’s re-integration into his traditional form, Morrison returns to write the final two-part story of this collection, wherein Starro the Conqueror returns to plague the JLA. It’s another typically well-written tale, with big ideas and the heroes’ ability to think overriding their brawn in order to send Starro away. And, despite the tonal shift to a darker, more serious narrative style, the climax is rather humorous, as it basically involves the heroes playing a prank on Starro and its invading force.

I wish there were more superhero comics like this. And I don’t just mean the high level of writing on display, but I also wish there were more two-part stories rather than the often laborious six-part “epics” that fit snugly into a trade paperback. JLA Strength in Numbers includes a single-issue story, a three-part story, and three two-part tales. They race along at a nice clip and both Morrison and Waid, along with Christopher Priest, pack a lot of story – relative to what we’ve become accustomed to in this current comic market – into the pages provided. For my money, I felt like I got far more value from this book, which has five different adventures in it, than I did in the previous volume “Rock of Ages,” which was a single six-issue storyline.

Now, I can’t wait for the next trade.

chris

Tuesday, October 4, 2011

NEW TO ME: JLA Rock of Ages



JLA: Rock of Ages (collecting issues 10-15 of JLA) by Grant Morrison, Howard Porter, et al.


JLA: Rock of Ages feels like a true Grant Morrison comic – the first time in his tenure on the book that he appears to have let loose with his narrative creativity (though his wild ideas have been evident from a very early stage). “Rock of Ages” is a time-hopping story in which members of the League fall into a dystopian future that “could occur” if they don’t return and stop their colleagues from defeating Lex Luthor and his Injustice League, who are attempting a corporate takeover of the Justice League. The narrative wraps in on itself, twisting and turning until it’s difficult to discern which way is up, with the Worlogog (or Philosophers’ Stone) at the heart of the narrative – its design a visual metaphor for the mind-warping narrative Morrison creates with these six issues.

It is also fitting that, although a retread of the theme utilized in the two-issue story involving the Key, the heroes who fall into the future – Green Lantern, Aquaman, and Flash – must make their way back to stop their friends from defeating Luthor so that the dystopian future in which Darkseid has created a new Apokolips on Earth does not come to pass. This inversion of the typical superhero story mirrors the narrative framework Morrison uses for “Rock of Ages.”

Not to belabor the point, but the story does suffer – again – from the cluttered and sometimes confusing artwork of Howard Porter and John Dell. It really is a travesty, in my opinion, that Morrison’s inventive stories are hampered by such muddled, hackneyed art. There are panels and pages where it is difficult to tell what is going on, but thankfully, the words and the ideas peppered throughout the narrative kept me involved and enthusiastic.


And, once again, Morrison shines with the inventiveness of his ideas, which he always injects into the narrative in an understated fashion, adding to the wonder I take away from it. They are found in bits of dialogue or off-handed scenes that always come across as obvious once stated, but are ideas that feel brand new. These moments, more than anything else for me, are the moments that elevate this book and make it so enjoyable. Some of those moments of brilliance are:

  • J’onn J’onnz shrinking “the rational, analytical left hemisphere of [his] brain and enlarg[ing] the irrational right hemisphere” in order to “see the world as the joker sees it…” when he and Superman are stuck in a holographic maze created by the Joker’s consciousness.
  • Batman realizing Luthor is attempting a hostile takeover of the JLA and noting that Lex doesn’t understand he’s going up against someone with as much experience in the boardroom as he who plays the game of “corporate takeovers” better than Luthor – Bruce Wayne.
  • The Atom realizing (because Ray Palmer is a scientist) that, if Darkseid can see through his forceshield, that means light is getting through, and then shrinking himself down small enough to follow the light inside. Simple, elegant, and it makes one think.
  • Orion, in this alternate future, affirming his heritage as a warrior born of Darkseid and destroying the universe with the Genesis box in order to save it – thus, exhibiting the heritage of his upbringing by Highfather. Only Orion, a product of these two diametrically opposed fathers, could achieve such a feat.
  • Luthor using Jemm, Son of Saturn to try and block the telepathic abilities of J’onn J’onnz. (Man, I loved the lush artwork of Gene Colan on that series)

And of course, there are many more hidden gems within this volume of JLA. Very few writers are able to achieve this level of intelligence in “mainstream” comics, particularly within the superhero medium. I look forward to what Morrison does next.

chris

Monday, August 29, 2011

NEW TO ME: JLA American Dreams – part 3


JLA: American Dreams by Grant Morrison, Howard Porter, Oscar Jimenez, et al.


Forgotten JLA nemesis, the Key, uses his enhanced intelligence to break into the Watchtower and capture the League members, minus J’onn J’onnz. Having paralyzed them with a neural shock, the Key injects them with a programmable psycho-virus that produces structured hallucinations for the heroes, causing them to experience an alternate reality.


The “key” to the Key’s plan is that he realizes the JLA will figure a way out of their predicament and defeat him. Ultimately, the Key wants to use the surge of power that will result from the JLA breaking from their dream states to boost his own powers and allow him to project himself into negative space so that he can completely control our universe. Luckily for the League, Green Arrow shows up and the Flash burns through the virus faster than expected in order to defeat the Key.


These final two issues in the second of Grant Morrison’s JLA collections were fabulous. As I stated in the previous post, the bad taste left in my mouth by the mangled “New World Order” collection (mangled by horrid art from Porter and some marketing intern’s stupid idea to include the plot twist on the back cover copy) is long gone. The stories in this collection are fun and smart and – unlike most superhero comics – excite my imagination.


One of the main things I appreciate about these stories from Morrison is the fact that he’s building on the past to enlighten the present. That is, Morrison is using a lot of old-school storytelling techniques to enliven the narrative. This second collection includes five chapters (issues 5-9) and in those five chapters, Morrison gives us three complete stories. Three! For most trade collections today (and I have to keep reminding myself these comics were originally published in 1997, nearly 15 years ago), this would fall one issue short of the single 6-issue arc passing for comic stories these days.


Too many creators are writing for the trade and give us, the audience, pre-packaged (and overstuffed) six-issue arcs that say little and excite even less. This is one of the things that has turned me off to many current comics and probably why I have been enjoying the “Wait, What?” podcast with Jeff Lester and Graeme McMillan – two comic fans and bloggers who have a great affinity for classic comics.


Decompression – ugh!!


But I digress.


With this iteration of the League, Morrison was trying to tell superhero tales in the grand tradition of comics from the silver age and before, and it is incredibly exciting. Like Chris Claremont and Steve Englehart and Roy Thomas and many writers before him, Morrison lays the groundwork for later stories with subplots in previous ones. With this two-parter involving the Key, the villain is introduced in issue #6, lying in a coma, only to come out of it in the subsequent issue (#7) so that he can trap the JLA in this storyline (#8-9). And the wrench in the works, the new Green Arrow (Connor Hawke), does not feel like some deus ex machina thanks to the recruitment story three issues earlier. Morrison’s deft handling of the storytelling in JLA makes things flow naturally rather than feeling forced. It’s a simple thing to ask, but something that often gets lost in most of today’s comic stories.


Morrison also eschews decompression for a fully packed storytelling style. He understands comics and allows readers to fill in the blanks for things that lie within the gutters of the panels. He isn’t afraid to have us readers jump into the middle of a conversation between characters, especially when the first part of the dialogue would have been nothing but exposition. In his mind, the readership is smart enough to connect the dots, and I applaud Morrison for that. And the density of ideas found in his stories is astounding.


  • Intelligence-enhancing perfume
  • Manta Raiders
  • The use of a clockwise Buddhist swastika and maggots (that devour necrotic tissue) to defeat undead Nazi zombies
  • The Speed Source leaking into the world once every day, causing all the inhabitants to fun as fast as the Flash (in his dream state)
  • The use of the JLA’s power to boost the Key’s own power


It’s all fantastic stuff that many writers would return to again and again until they’d bled the idea dry, but Morrison drops these and other similarly inventive ideas into a single page or even a single panel and then doesn’t return to them because he doesn’t need to. It’s brilliant.


The dream sequences in these two issues were reminiscent of Alan Moore’s & Dave Gibbons’s Superman story, “For the Man Who Has Everything,” in Superman Annual #11. But Morrison takes our heroes into far different places and makes this trope – which, if we’re honest, is the same premise utilized in DC’s Elseworlds stories – his own. These new versions of classic characters are extremely interesting, and a part of me wishes that DC had looked to this story for their impending relaunch.


  • Superman as the Green Lantern of his sector
  • Bruce Wayne, with wife Selina Kyle, now standing in for Alfred as Tim Drake and Bruce Jr. fight crime as Batman and Robin
  • the quicksilver-coated Flash


It’s all great stuff.


Morrison also subtly presents the overall theme of his run on JLA (as pointed out to me by Peter Rios) with the characterization of Connor Hawke (the new Green Arrow) in these two issues. Connor is arriving to be inducted into the League and finds the Key already deep into his plan – the members of the League all unconscious and hooked up to the Key’s device. Connor tries to intervene but is driven back and loses his arrows in an explosion.


This leaves him with no recourse other than to utilize his father’s trick arrows, which are stored in the trophy room. But, Connor has no idea how to use the boxing glove or handcuff arrows. He comments that his father was either a madman or a genius. And when the Flash comes out of his stasis, Connor remarks that his father’s arrows are “impossible” to shoot. But Connor doesn’t give up, though we can see in his voice-over that he is pondering it. And, in the end, Connor Hawke does what a superhero is meant to do, he perseveres through the impossible in order to do what is possible and save the day.


It’s a subtle bit of storytelling hidden among the bombast of the Key and the excitement of the heroes’ “other” adventures, but it is at the heart of this two-part story as well as at the heart of Morrison’s approach to the JLA.


And, finally, the art from Oscar Jimenez is a beauty to behold after the horror that is Howard Porter’s JLA (with apologies to Porter, with whom I have no personal grudge; I just have a hard time appreciating his art). Jimenez’s clean, polished style and clear storytelling provide a much-needed injection to the visuals of this series. If only he could stay on, but I’m pretty sure Porter will return with the next collection.


Anyway. I loved this entire collection and am anxiously looking forward to reading more. Can’t wait!


-chris

Friday, August 26, 2011

NEW TO ME: JSA volume 2 – Darkness Falls



Thanks to Comic Geek Speak, I’ve heard a number of glowing things about this run of comics – begun by James Robinson & David Goyer and continued by Goyer & Geoff Johns – through their series of “Footnotes” spotlights on the initial twelve issues of the run (discussions of issues 1 -11 are currently available at their site, with the twelfth issue’s discussion yet to be recorded). So, seeking out something new – for me – in the world of superheroes, I chose to start reading, and writing about, this series and Grant Morrison’s JLA.


JSA: Darkness Falls is the second collection of the acclaimed relaunch of the Justice Society from 2000, and I have to applaud DC comics for offering ten issues of the comic, in this trade collection, for only $19.95 (and if it has gone up since it was initially published, I apologize). But I have to say, the stories inside left me wanting for something more.



The biggest problem I have with this series is that I don’t care about these characters. Having not read Infinity Inc. or Young All-Stars back in theday, or the Justice Society even further back, my knowledge of them is meager, to say the least. And the writers give me little within these first fifteen issues to grasp onto and make me care. There’s a lot of exposition, and I learn a bit about these characters and am told a number of times how dire a situation may be, but I never feel it, with the exception of one, single moment:


The JSA have captured Kobra, who opened that particular story arc by destroying a passenger jet upon which Atom-Smasher’s mother was journeying. Atom-Smasher, aka Al Rothstein, who has been trying to deal with his mother’s death, grows to a size he’s never achieved before (pushing his psyche and his physical body to limits his friends know to be dangerous) and is ready to crush Kobra in his hand. Jack Knight (Starman) flies up and tells Al to stop. But he doesn’t want to listen; he’s apoplectic with rage and heartache. And Jack tells him, “I know it’s not fair, Al. You’ve dedicated your life to saving people. I know. My brother was killed by the Mist’s son, Kyle. And then I … I killed him. In battle … it was … there’s not one day that goes by that I don’t wish my brother was here with me, Al. That I was there to save him. But you know what? There’s also not one day that goes by that I don’t think about Kyle. You don’t want that, Al. You don’t want your mother’s memory tainted like that.”


It really is a beautiful little moment, but one that is ruined by the overt melodrama seen when Atom-Smasher returns to normal size damning Kobra as he sheds tears for his dead mother. (I don’t’ know if it’s the art or the writing that ruins the moment here, but it goes from subtle to “hammering over the head” very quickly).

The stories also suffer from some horrible one-liners:

  • Dr. Mid-Nite: “Nice wing chun, Canary.” Black Canary: “Flattery will get you everywhere, Doc.”
  • Mr. Terrific: “Extant didn’t create this world with sugar, spice, and everything nice.”
  • Atom-Smasher: “All right, guys. For once, leave the flying to me.”



Dialogue like this included in such “end of the world” situations as the writers throw at us, the audience, make this feel like a schizophrenic series – does it want to be a comedy or does it want to be high drama? It’s frustrating and I would cringe every time I came to one of those “quips.”


And, with the final chapter, the writers make a poor storytelling choice by opening that chapter with the Star-Spangled Kid writing about the outcome of their battle with Extant in her diary. Her description tries to accentuate the dire position she and the other heroes were in, but by having it told from the perspective of someone who survived the ordeal, it bleeds all the tension from it that the creators have built up over the course of the previous issues.


There are, ultimately, some interesting panel layouts when we see the heroes battling Extant, and the climax provides an intriguing moral decision – utilizing the Worlogog’s time-bending properties to switch Kobra for Al’s mother as the plane from the opening chapter crashes – on the part of Atom-Smasher that could very well provide fascinating stories down the line (a moral choice that is made more profound and powerful if one is familiar with Geoff Johns’s personal tragedy). But, overall, I found the stories to be rather dull.



The art, again, is serviceable but Stephen Sadowski’s pencils lack the dynamism that could, in my eyes, elevate these stories. Buzz coming in to do a couple of fill-in issues is very much appreciated (this was my introduction to Buzz, a favorite of CGS). His beautifully feathered linework and facility with anatomy really shine in his two issues. And I greatly appreciate his ability to convey a realistic martial arts battle (see above). That was just fantastic stuff.


But that saving grace couldn’t save the entire book for me. I think, for now, I’ll leave the JSA and move to other stuff I haven’t read. Maybe I’ll return another time, but for now, I’m going to introduce myself to the world of Mark Millar, at least mainstream Mark Millar, and see if I can stomach his writing.


Stay tuned.


chris

Saturday, August 20, 2011

NEW TO ME: JLA American Dreams – part 2

The next two issues in the “American Dreams” trade paperback by Grant Morrison, Howard Porter, John Dell, et al. comprise a quick story dealing with the fallen angel Zauriel – a member of Heaven’s angels who attune their frequencies accordingly, in order to exist on a given plane of existence – and his unwillingness to return to the fold.


Zauriel is surprised to find, once he regains consciousness, that he has become mortal – as, we discover later, he wished. J’onn J’onnz finds him in San Francisco Bay just before the first ranks of Asmodel’s army show up to try and take Zauriel back. Green Lantern (Kyle Rayner) alerts Superman and Flash (Wally West), who are in the JLA watchtower on the moon, and Flash zips into the transporter for San Francisco. (At this point, the league members aren’t sure what the alert might be). But when Wally hops into the tube, he becomes stuck in time, unable to jump to Earth or retreat back into the watchtower.


Shortly thereafter – once the heroes (GL, Wonder Woman, J’onn, and Aquaman, along with the angel Zauriel) have dispatched the preliminary group of angels – the league finds out that, not only is Wally stuck in the transporter, but the moon is falling to Earth, which means Superman cannot come to their aid as Asmodel approaches.


We also learn that there is another entity, Neron, behind this entire catastrophe. And the first of these two issues ends with the arrival of Asmodel’s ship in the skies of San Francisco, an event of cataclysmic import.


In the concluding issue, the League members come together in order to take down Asmodel and his ranks. Flash calms down and thinks through his predicament, changing his rate of molecular motion to pull free of the wave of ambient matter utilized by the transporter to teleport members between Earth and the moon. In San Francisco, J’onn J’onnz faces off against Asmodel while Wonder Woman and the angel Zauriel attack the ship causing much of the destruction in the Bay Area. And Arthur Curry (Aquaman) stands ready to take over for J’onn if he should fall, while Green Lantern works to keep the other angels at bay with his ring.



And, on the moon, Superman takes enormous chains, wraps them around some smaller towers at their base, hooks them up to the gigantic power cords they have for the Watchtower, and utilizes his electrical powers (since he’s Superman blue, at this point) to channel the electricity into the chains, producing an enormous magnet. He creates magnetic poles on the moon that are charged oppositely to those of the Earth and, in turn, causes these two astral bodies to repel one another, averting the devastation that would have occurred had the moon fallen to Earth.


He is the mother$%#*ing Superman!


Having averted this catastrophe, Kal-El flies to Earth where his friends are turning the tide of battle, but are still not assured of winning. J’onn is tired, but still standing, when Superman arrives and tells his friend to take a breather. This was an incredibly touching moment for me. The dialogue by Morrison is spot on and really gets across the depth of feeling Superman has for the Martian Manhunter through a minimum of words. Just brilliantly handled.


Meanwhile, Flash and GL join forces to find a way of defeating the angels. Kyle creates a device that will translate Flash’s speed into sound waves, sound waves that will negate the supersonic frequencies of the angels and cancel them from our plane.


And all is right with the world again.


The epilogue has the members of the JLA teleporting to the watchtower – with Batman taking the place of J’onn so that the Martian Manhunter can recuperate from his battle – and before Batman can say anything, the six members find themselves unconscious on the floor, an old enemy standing over them.


With this second collection, I can see Morrison really coming into his own with the JLA. I love how he writes the characters, and the fact that he has them utilizing their brains (Superman creating the magnetic poles on the moon, GL and Flash conceiving of the sonic disruptor to defeat the angels) in order to defeat their enemies is a refreshing change from the boring battle scenes that pass for drama in modern comics. It shows a lot of thought and care, and it excites my brain – something that made me a science fiction fan long before I discovered comic books.


Morrison has some great little bits in these two issues as well, including Aquaman believing Zauriel (who, being an angel, has feathered wings) might be the return of his lost friend Katar Hol (Hawkman, whom, I believe, was dead at the time), and Flash re-arranging trophies in the watchtower in less time than it takes for Superman to take a step.


And although the art is still not anything approaching stellar, the inclusion of Ken Branch as inker for much of the second issue of this two-issue arc does improve the quality quite a bit. I apparently need to re-assess Porter’s artwork. It’s bad, but can be made worse by an inker who is, as John Dell appears to be, beholden to Rob Liefeld and the “Awesome Studios” style.


The bad taste of the first trade is long gone now, and I am anxious to read more. And, flipping ahead, the arrival of Oscar Jimenez for the next two issues will be very welcome indeed.


-chris

Monday, August 15, 2011

NEW TO ME: JLA American Dreams - part 1


JLA American Dreams - "Woman of Tomorrow"

By Grant Morrison, Howard Porter, John Dell, et al.


This second volume of Morrison’s JLA run, New World Order, starts out with far more promise than was left for me after finishing the first volume. It begins – after a quick introduction of the “Woman of Tomorrow” created by Professors Ivo and T.O. Morrow – at the funeral for Rex Mason, Metamorpho. I did feel a bit confused about this (did Metamorpho die in the first collection?) since I wasn’t sure when Rex died. But I went with it because the commentary between Superman (now Superman Blue):


“…it just seems a little sad. There were so many people at my funeral,”


and the minister:


“… normal people aren’t very interested in metahuman funerals anymore, Superman. Everyone knows you people come back all the time. Heaven knows how many times I’ve buried the Immortal Man! I’m sure Metamorpho won’t stay down for long …”


was so engaging. It’s only a quick scene, but Morrison gets to have fun at the expense of this superhero trope. And it whet my appetite for more.


In the next few pages, Morrison offers up some nice bits of characterization for the members of this incarnation of the Justice League. We have Batman putting Gotham first (“I promised the league I’d be prepared to function in an advisory capacity…”), which would not have come off as such a parody if Porter hadn’t chosen to give us the “gritted teeth” Batman saying this to Superman. It’s a simple freakin’ statement, Batman doesn’t need to look as if he’s constipated when he says it. But, being Batman, he is still able to take on another case to help the League:


Wonder Woman: I realize you have another case, but …

Batman: I’ll work on both.


We see Green Lantern (Kyle Rayner) and Flash (Wally West), the youngest members of the league, playing a boxing game as created by Kyle’s ring, while Kyle makes an off-handed remark about preferring “him with the short hair.” We can assume he means Superman, who was in his mullet stage as Morrison began his run on JLA. And this is confirmed when Superman comes through the transporter and tells Kyle “So, you thought I needed a haircut, Kyle?” which is a brilliant reminder of Superman’s powers, in this case, his super hearing.


We then get to the reason the League has assembled in their watchtower atop the moon. They are having a recruitment drive. We get a nice scene of J’onn sitting patiently, listening to the likes of Damage and Hitman – his only response: “Next.”


Once they finish interviewing, the five members present – minus Batman and Aquaman – are discussing the candidates’ merits, when the ceiling explodes and falls in on them, only to be suspended in midair before any more damage can be done. The cause of this incident is Tomorrow Woman, the construct created by Ivo and Morrow, as seen on page 2 of this collection’s initial chapter (and this is only page 10).

From here, we watch as Tomorrow Woman integrates herself into the league, taking center stage in their pursuit of an entity known as “IF.” IF pops from one city to the next, leaving destruction in its wake and the Justice League as little more than a clean-up crew working to keep the carnage to a minimum as IF blinks out of existence again.


Meanwhile, Ivo and Morrow watch as their automaton gets closer to the League in preparation for her ultimate assignment – to destroy the League with an electromagnetic pulse weapon in her artificial heart that will trigger a telekinetic wave front, causing all electrical activity in the brains of the JLA to cease. And, as they watch on, these two evil scientists debate which of them is the genius- Professor Ivo claiming he is the more ingenious inventor since he created such a perfect simulation of a physical being with Tomorrow Woman, while T.O. Morrow claims it is he by dint of his creation of her artificial brain with all its false memories and dreams.


As the League unlocks the secret to the creature IF – standing for Implicate Field, a weapon derived of 32nd century advanced quantum technology confiscated by the U.S. military from the Lord of Time’s arsenal. They discover the only way to stop IF is to detonate an electromagnetic pulse.


We, the readers, can see the culmination of Ivo’s and Morrow’s plan driving toward us as Tomorrow Woman volunteers that she can create such an EMP. But, she also realizes what such an act would cause – the decimation of the Justice League, the heroes who took her in and gave her a purpose – and she tells them, “…but I can’t.”


Though an automaton, Tomorrow Woman has spontaneously generated a rudimentary ethical code. Tomorrow Woman overrides her programming, shuts down her telepathic broadcast facilities, and destroys IF without harming her new friends, the Justice League. And in the end, Morrow stands triumphant, because he created an artificial brain that was able to think for itself.


Seconds later, J’onn shows up to take these villains away.


This was a great story from Grant Morrison, and done all in one issue. I enjoyed the interaction of the members here, the recruitment drive and the understated humor of J’onn stoically asking for the “next” interviewee, and the twist ending with Ivo and Morrow, along with the little bits he included within the narrative. This single issue felt very condensed, with a lot going on in twenty-two pages, and it helped wipe away the disappointment of the first trade. Porter’s art is still subpar and keeps this issue from, overall, being great. But the story was so superior that I was able to overlook the artistic shortcomings and am looking forward to the next chapter of this collection.


-chris

Saturday, August 6, 2011

NEW TO ME: JSA volume 1


Now that I’ve been at the UMaine library for half a year, I am finally availing myself of their services – specifically, utilizing the interlibrary loan functionality in order to get trade collections and graphic novels that I’ve not yet read but have wanted to for some time. The first book I received was volume 1 of Grant Morrison’s much-lauded JLA run. Two posts on that can be found here and here.

The other series I am checking out is the return of the JSA under the guiding hands of David S. Goyer (Blade, Batman Begins) & James Robinson (Starman), which would eventually lead into Geoff Johns’s run on this series from 1999.

I read the first volume – Justice Be Done, collecting issues 1 through 5, plus Secret Files #1 – and it was okay. At least it was better than the initial JLA volume from Morrison, Porter, and Dell.

The story worked well, though it did feel terribly padded. There seemed to be a lot of “talking heads” scenes that were meant to remind readers (or introduce them) to these characters – a mix of the classic JSA heroes such as Alan Scott (the original Green Lantern) and Jay Garrick (the original Flash) and new characters like Sand (once the ward of the golden age Sandman, Wesley Dodds) and Jack Knight, the new Starman from James Robinson’s well-received series of the same name. My thoughts on the first omnibus collection of this series are here.

The main thrust of this first story arc is the pending return of Dr. Fate, and the heroes’ need to find and protect the child who will house the reincarnation of Nabu (the spirit/entity that is Dr. Fate) before Mordru gets to him. For what it was, this was a fairly good story. It set up the new status quo well enough; it brought back a classic version of a classic hero (Dr. Fate), and it came to a climax with a bit of a twist – though a twist I saw coming as soon as Mordru got hold of Nabu’s vestments. But, maybe I’ve read too many superhero comics to be that surprised anymore.

The dialogue – which is something that grates on me in Robinson’s Starman series – was okay, but often fell into “exposition” mode far too much. Again, I get that they were introducing old and underused characters to a “new” audience. But for a writer of Robinson’s acclaim – I found it disappointing.

The art, mainly from penciler Steve Sadowski with inks by Michael Bair, was serviceable. It was, for the most part, solid superhero work with occasional stabs at innovation (a two-page spread with Black Canary comes to mind, but that was ruined by poorly placed word balloons). The storytelling was clear, the characters were recognizable, but it was all pretty “vanilla.” Which isn’t a bad thing – clear storytelling will win over muddled “experimentation” as much as not. But it made little impression on me.

Ultimately, the main thing I took away from this first collection of JSA was that I did not care about these characters. Even Jay Garrick and Alan Scott – characters with which I have a bit of history from my years reading comics – didn’t excite me. And I really wonder if it isn’t a result of James Robinson’s writing. Starman – though I found the initial chapters exciting – is a series I’m unsure I will continue reading past those first sixteen issues of Omnibus #1. The Golden Age did nothing for me. And this is serviceable, at best.

But I will be continuing with JSA because I have enjoyed most of what I’ve read from Geoff Johns, and his work begins in the next trade. I’m anxious to see what he does with the characters and to find out if it’s the characters or the creators that are leaving me cold.

-chris

STAR WARS -- a modern trailer

 This came across my feed, and it's pretty stellar, even if it utilizes some special edition cuts.